Cooperation with this team brings me a lot of favorable emotions. It was my first experience of developing own game. As there was always feedback from the team and the guys listened attentively to my ideas, together we have realized this exciting project!
Max Schofield Private person
Turn-Based Strategy (TBS) Action-RPG
Android/IOS Web Desktop
37 weeks
ENG
Xcom Fallout Shelter Spore
Pixel aesthetics
The main goal of the game's visual design is to create the feeling of an unfamiliar, otherworldly environment that players will be eager to explore and discover. To achieve this, we have chosen a vibrant color palette, and all creature models are unique adaptations of familiar living beings.